
Towards the end of my animation I wanted to have on of my models be shot by another one and explode. The way that I researched how to do this within 3DS was to create a bomb object.
This object uses a space time link to another object, and then creates a wave from its position towards the linked object, taking it apart poly by poly and firing them off in different directions. The strength of the explosion, the speed at which the exploded polygons fall and the frame in which the explosion happens can all be controlled.
This meant that I could link the bomb to the model I wanted to explode, choose the frame I wanted the explosion to go off and how strong I wanted the explosion to be, test to make sure that it had created the desired effect and easily change the parameters to if I wasn't happy with the way it looked.
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