Thursday, 22 October 2015

TIE Fighter #3 - Wing

In order to create the actual wing, i created a large hexagon (once again using a 6 sided gengon) and turned it into an editable poly. This allowed me to select the top and bottom of the wings to pull them out, as the wings are not even all the way around. I then made two copies of the hexagon and made one slightly larger but not thicker. Then i added a boolean operator to the larger one and selected the second copy as the b operand. This cut the original size out of the centre of the larger hexagon, leaving a border around the edge. This was then made slightly thicker to create the edge around the main hexagon.

The six spokes were created using a box. Originally i had intended to move the rotation point to the centre of the wing and shift rotate them around to create copies (as i did with the ships wheel). However due to the uneven shape of the hexagon this created a bit of a mess and they did not line up properly with where they were supposed to. In the end it seemed easier to just create each of the boxes individually myself.

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