Saturday, 17 October 2015

TIE Fighter #2 - Wing Connection

After creating the main body of the TIE fighter, as can be seen in the last development post about it, i decided that rather than making each wing individually, i would remove the right hand beginning of a wing, and instead make the left hand side on its own, and then mirror this across to have two identical wings in the end. This would eliminate all human error that could occur when trying to make two of the same thing, meaning that all angles and sizes would be exactly the same.

I began work on the connection of the wing to the main body following the guidelines of the schematics i had placed (see separate post on this for more information). I used mainly basic shapes, such as cylinders and boxes which were then turned into editable polys to allow me to pull sides and manipulate them into the correct shapes they needed to be. For the connection to the actual wing i used a gengon to create the hexagon shape, then scaled up one side to create a sloped edge with one side bigger than the other. i did the same for the outside section of the wing, where the wing will sit inbetween the two.

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